Hello there fellow gamers! RoseRage here again. I feel bad that with college taking up a lot of my time, I haven't posted as much as I promised to. I'll have to work on that.
Anyways, here is my overview of the fun I had at
Dreamnation last weekend! For brevity's sake, I'll only give a brief overview of the games I played in each day.
I got to the convention in the afternoon due to class, so I missed out on earlier games.
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Maid: Trouble in Orcu-sama's Underground Castle
Actually, this was the game I ran! It was my first time DMing at a convention, so I was really antsy about how people would like my game. It went alright, but I felt like I could've done more to get my players really silly.
Well, to be honest I didn't actually play in this game (all the Marvel slots filled up pretty fast) but my boyfriend managed to squeak in. I got to watch him play for a while. I really like how intuitive the system is and how combat really seems to flow.
Saturday
I put on my Steampunk costume and I'm ready for the weekend!
- Maid: Trouble in Saru-sama's Mountain of Mordor!
Again, starting my day off with Maid. This time I poured more effort into my prep and it really showed. The game was wacky fun complete with Hobbit flinging and Aragorn-punching!
-Arcane Circle:Adventures in Middle Earth: The Beginning of the End
This was an interesting take on the Lord of the Rings, influencing pre-Fellowship events. I felt bad since I was tired and unsure of how to play my character. But the GM was great and whoever was playing the wizard was hilarious!
This was run by creator Russell Morrisey. What an entertaining (and delicious) game! Just writing this makes me crave some sweet n sour chicken with a side of percentage dice. The game was fast and funny, just as the creator said it would be. I look forward to playing this with the guys back at my dorm.
This was a more sci fi horror take on the abandoned Sith ship Desolator. It somewhat reminded me of Shadowrun and was pretty easy to pick up despite missing the quick start rules due to a broken elevator.
Sunday
And now it's cyber punky time.
-Maid: Romance Sprouts at the Royal Castle! A Royal Stranger Appears?
This would have been my third, and possibly best, Maid game but only one person showed up and I had to cancel the game. Sad face. Instead I played...
I was pleasantly surprised by this play-test where I was the illegitimate daughter of International Superspy James Bond. The creator described it as "Fiasco with a happy ending" which I think aptly described the feel of the scenes. Still, I felt the die system was more like the Marvel RPG where you build your die pool based on certain sets of information about your character. It was quick to pick up and fun to play.
-Shadowrun: Hostage Situation, 2072
This was my last game of the convention back with the creator of Fortune Cookie Kung Fu, Russell Morrisey. Even though I felt kind of distance, I still really enjoyed the game because I felt that's exactly how my hacker should be: spazzy, unseen, and only contacted outside of meatspace. I also love the little nuances he added to the character sheet, such as "Universe of Starcraft" listed under my future videogames. Even though I didn't help out in fights, I definitely felt like I could contribute meaningfully to the action if I had the guts to hack through the security system.
I had a wonderful time gaming at the convention, and met many wonderful people. I can't wait to see them again at Dexcon!
Ooh and before I forget, I picked up some games and started playing them this week:
-Kittens in a Blender: This card game is from the company that brought you Poo and Nuts. You must tuck your cats away in the safe and cozy Box while your push the other players' cats into the blender. It takes less then a minute to explain the rules before you start whirrin and stirrin. I thought this game would be funny, but it soon became cutthroat once someone dared to touch my beloved kittens. I highly recommend this game for cat lovers and cat haters alike.
-We Didn't Playtest This at All: If I had to describe a pick up and go game in six words, it would be "We Didn't Playtest This at All" which kinda seems to defeat the purpose of a short description. Still, with a box about the size of a deck of playing cards, it's a great grab and go game. The rules are simple: draw one, play one. From there, the craziness begins. Games can be anywhere from 10 seconds to 10 minutes. If you like Fluxx but don't like how long it can take to get a goal or think it's not weird enough, this is definitely the game for you.
-Zombies!!!: I haven't been able to play this game much, but it has been getting rave reviews from around the dorm. You play the survivor, trying to rack up zombie kills to become a bad ass or try to scrap your way to the helicopter pad and salvation. But you can't see the helicopter pad anywhere. That's because you build the board as you go, connecting roads and placing zombies as you go. With special ability cards and endless ways to screw others over, it's a tense, fun survival game that's rarely the same twice.
-Munchkin: Axe Cop: "Put flame decals on it, that'll make it go faster." 10 year old logic reigns king in this edition of Munchkin. I've played classic Munchkin, but reading Axe Cop and the hilarious art on the cards made this game the funniest it's ever been. Definitely worth a look.
-VT|RR
"You can't take my chair! No way!" "Actually, I think it does. Now you get to sit on the floor." "This is my room!"